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Matt Beckman

360-584-5840
brickbeckman@yahoo.com
www.MattBeckman-3d.com

 

 

 

Digital Skills Software Packages Traditional Skills

High Poly 3d Modeling
Low Poly 3d Modeling
ZBrush Sculpting
Texture Mapping
3D Rigging
High to Low Mesh Retopology
Character Animation

Maya
ZBrush
Photoshop
Unreal Engine 3
Perforce
3D Coat

2D Animation
Life Drawing
Figure Sculpting
Story Boarding

 

Work Experience

Warner Brothers
Character Artist  May 2010 – November 2011

  • Titles:
    • Lord of the Rings: War in the North (Xbox 360/PS3/PC)
    • Unannounced Titles
  • Created character and creature art assets based on concept art and photo reference
  • Worked on Multiple projects with visual styles ranging from high resolution stylized realism, to low impact RTS style art
  • Developed and created game art and concept art for creatures and characters  based on design documents and requests
  • Assisted team members in troubleshooting and developing new techniques used in art creation and implementation

Surreal Software
Contract Character Artist             January 2008 – December 2009

  • Titles:    
    • This Is Vegas (Xbox 360/PS3/PC)
  • Created full characters from scratch and through the use of interchangeable character pieces based on photographic reference and concept art.
  • Managed a database of over 500 character art assets, ensuring compatibility with current software builds
  • Developed rig weighting techniques used to create relatively natural deformation for skirt and dress type items fitted to predefined rig skeletons

 

United States Army   
Team Leader      January 2002 – January 2006

  • Responsible for supervising and training the soldiers in my team
  • Performed monthly performance reveiws of team members
  • Created and distributed logistical and navigational plans for Platoon level combat operations using specialized communication computers and software

Education
The Art Institute of Seattle
Bachelor of Fine Arts Game Art & Design             Jan 2006 - Dec 2008
Graduated with Honors